www.gusucode.com > VC++ Mp3音乐播放器(支持歌词同步显示)-源码程序 > VC++ Mp3音乐播放器(支持歌词同步显示)-源码程序/code/mp3播放器(vc++) 支持歌词同步显示哦/MyPlayer.cpp
//Download by http://www.NewXing.com // MyPlayer.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "MyPlayer.h" #include "MyPlayerDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMyPlayerApp BEGIN_MESSAGE_MAP(CMyPlayerApp, CWinApp) //{{AFX_MSG_MAP(CMyPlayerApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyPlayerApp construction CMyPlayerApp::CMyPlayerApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMyPlayerApp object CMyPlayerApp theApp; CStringArray m_strPlayListArray; int m_nPlayOrder[2000]; int m_nNowPlaying; UINT m_nPlayMode; HWND hAudio; FILELIST fileList[10]; int nCurrentList; CString strCurrentDir; ///////////////////////////////////////////////////////////////////////////// // CMyPlayerApp initialization BOOL CMyPlayerApp::InitInstance() { AfxEnableControlContainer(); m_hMutex=CreateMutex(NULL,FALSE,"星空旋律"); if (GetLastError()==ERROR_ALREADY_EXISTS ) { HWND hwnd=FindWindow(NULL,"星空旋律"); if(hwnd!=NULL);{ if(IsWindowVisible(hwnd)) return FALSE; SendMessage(hwnd,MYWM_NOTIFYICON,NULL,(LPARAM)WM_LBUTTONDOWN); } return FALSE ; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif hAudio=NULL; TCHAR szCurDir[MAX_PATH]; GetCurrentDirectory(MAX_PATH,szCurDir); strCurrentDir=szCurDir; m_nPlayMode=MODE_RAND; CMyPlayerDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } void CMyPlayerApp::RandOrder() { int nNum; BOOL fInsert; BOOL fFound; for(int i=0;i<m_strPlayListArray.GetSize();i++){ fInsert=FALSE; while(!fInsert){ nNum=rand()%m_strPlayListArray.GetSize(); fFound=FALSE; for(int j=0;j<i;j++){ if(m_nPlayOrder[j]==nNum){ fFound=TRUE; break; } } if(!fFound){ m_nPlayOrder[i]=nNum; fInsert=TRUE; } } } m_nPlayOrder[i]=0; } void CMyPlayerApp::SequenceOrder() { for(int i=0;i<m_strPlayListArray.GetSize();i++) m_nPlayOrder[i]=i; m_nPlayOrder[i]=0; } int CMyPlayerApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class CloseHandle(m_hMutex); return CWinApp::ExitInstance(); }